Infernal Runes

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Overview

Infernal Runes, sometimes referred to as Demonic Runes, are magical words burned into the flesh to give the marked extra abilities or protection. Anyone with the ability to take on runes can be inscribed without a single point to this Skill, but only with points in this skill can you actually write the runes. That said, there are a few requirements before you can use this skill.


Requirements: It must say in your racial passive that you can utilize infernal runes. In addition, you must know the Infernal (Devil) language and the Runic language.

Races: Humans (Destructive Nature only), Bui (Cannot inscribe, only be inscribed with Tier 5 or lower), Archons (Infernal Mutation only), Forsaken (Infernal Ones only), Devils


Rules

You must have the appropriate skill level to inscribe a rune. Creation of a rune requires the use of specific reagents, listed under each rune. After a certain amount of time, given in the runes description, the rune will fade away. Runes with an activated effect fade immediately after using. Only three runes of either type (Angelic or Infernal) can be inscribed on a person at a time.


All "activations" of a rune in battle require a Quick Action unless otherwise noted.


You cannot apply runes in the middle of a quest unless the GM specifically declares a "break" or lull in the story where your characters can do things like this.


You can remove a rune which has not finished its duration as long as you have the skill requirement to inscribe it.


The Runes

Darkness ::
Effects: When activated, you can create a circle of darkness with a Blast(2) area of effect anywhere within 3 spaces. (Ranged 1-3) The darkness lasts 3 rounds and cannot be dispelled by sources of light.
Duration: 2 Activations
Reagents: 1 Ojo Powder, 1 Amethyst
Skill Requirement: 10


Sloth ::
Effects: Select an opponent at the start of battle. On each turn of battle, if you do not use extra Quick Actions in your standard Actions slot, this opponent cannot do so on their next turn.
Duration: 2 Weeks
Reagents: 1 Ojo Powder, 1 Lucid Prism, 1 Emerald
Skill Requirement: 20


Pride ::
Effects: When attacking a character a lower level than you, their reactions, dodge, and defense bonus are 5% less effective.
Duration: 3 Weeks
Reagents: 1 Ojo Powder, 1 Lucid Prism, 1 Ruby
Skill Requirement: 30


Lust ::
Effects: +5 Charisma. You deal +5 damage plm to enemies of the opposite sex.
Duration: 1 month
Reagents: 3 Ojo Powder, 1 Obsidian
Skill Requirement: 40


Deceit ::
Effects: +10 Deceit
Duration: 1 Week
Reagents: 1 Ojo Powder, 2 Lucid Prisms, 1 Jade, 1 Emerald
Skill Requirement: 50


Gluttony ::
Effects: When you take an attack without any reactions, you gain 5 Stamina.
Duration: 3 Weeks
Reagents: 2 Ojo Powder, 1 Amethyst, 1 Onyx
Skill Requirement: 60


Wrath ::
Effects: Causes Berserk when activated, but without the 40% chance of failing to use non-attacking techniques.
Duration: 2 Activations
Reagents: 3 Ojo Powder, 2 Lucid Prisms, 1 Orichalcum
Skill Requirement: 70


Destroy ::
Effects: This effect can be activated for free, in the same instant you choose your technique. When activated, you can add Blast to your current attack. Using this effect increases the technique's stamina cost by 5. This cannot be activated on a technique which already has Blast on it.
Duration: 1 Activation
Reagents: 2 Gorobo Powder, 2 Amethyst
Skill Requirement: 80


Envy ::
Effects: When an opponent is affected with a level 1 or 2 Augment, there is a 10% chance you will acquire the same Augment.
Duration: Until this rune's effect succeeds once.
Reagents: 1 Gorobo Powder, 2 Obsidian, 2 Orichalcum
Skill Requirement: 90


Infernal Power ::
Effects: You deal 5 more damage plm with Void energy.
Duration: 2 days, or 1 quest.
Reagents: 1 Gorobo Powder, 1 Onyx, 3 Amethyst
Skill Requirement: 100


Skills
Physical: AthleticsStealthStrength
Mental: AwarenessHarvestingPerceptionWillpower
Social: CharismaDeceitSpeechcraft
Craft: BlacksmithingChemistryEnchantmentEngineeringGunsmithing
Special: Angelic RunesInfernal Runes