Orkans
Name | Orkans |
---|---|
Classification | Mortal |
Age Expectancy | WELL THEY'RE MOSTLY ALL DEAD NOW |
Average Height | Tall |
Average Weight | Unknown |
Body | Normal |
Spirit | Normal |
Soul | Normal |
Preferred Weapons | Any |
Owner | Bishop |
Orkans were a race of tall Humans that lived in the northern reaches of Disparatus, in the country of Orka. They were mainly seen in Old Epic, where they lasted to the present day, thriving as a race. In New Epic, however, they were essentially wiped out in 305 AE by the demon Kri-Yut. However, a few thousand survived the destruction of their homeland by hiding in stasis underground.
When their stasis ended in 2305 AE, only two or three dozen Orkans survived the process due to a lack of power in the stasis system. Most of those who remained became followers of a man named Parus Vandir, who is currently seeking to gather artifacts believed to be from the Orkans' gods, aiming to use three stones known as the Laquiri to break the barrier on the Two Year Gap and rescue the remaining Orkans from their fate.
Prior to the decimation of their race, there were six major Orkan families: Maladorr, Arunay, Vandir, D'Morgan, Harien, Dilarusae, and Aiyonya.
Orkans are playable only by NPCs.
Noteworthy Orkans
- Parus Vandir: Current leader of most remaining Orkans.
- Haimur "Aberrant" Arunay: Appeared during the Slotheim Manor incident in 2324 AE.
Racial Passive
Ancient Survivor (Racial Passive): Among the last of your kind, you are working to ensure your survival.
Requirements: NPC Only
Positives: +10 to a Mental Skill or Engineering. Start with Language: Orkan and Knowledge: Ancient Cultures for free. Due to your desperation for survival, you may take one of the Universal Passives "Piercing Strike", "Ungodly Speed", "Iron Resilience", or "Dirty Fighting" for free, ignoring normal requirements. +5% to your status effect chances on techniques that do not have Double Effects on them.
Negatives Due to your race's similiarity to Humans, you are also affected by Human racial modifiers used against you. Tier 3 Status Ailments are 5% more effective against you.