Muckrakers

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Name Muckrakers
Classification Mortal
Age Expectancy Their original race’s age expectancy
Average Height Inconsistent
Average Weight Inconsistent
Body Corrupt
Spirit Normal
Soul Corrupt
Preferred Weapons Mental Energy (Melee as well for Abyssal)
Owner Jared


Overview

All Muckrakers were once normal members of other races, if slightly touched in the head. At one time or another in a Muckraker’s former life, she heard inklings of a voice in her mind, guiding her to an unknown destination. Whether succumbing instantly or resisting for several years, she eventually listened to the voice and began their trek. No one knows where they left to, as they return years later and end all contact with their former family and friends.

Their supposed mission in their new lives is to eliminate corruption in the world. They do this via voices of insight they receive in their head; unfortunately, the voices are usually nonsense, but for the Muckraker, the line between reality and insanity is blurred heavily. This is evidenced heavily by witness statement showing that they talk to inanimate objects, such as street lights, for advice.

The full gamut of a Muckraker’s insanity can run from near-catatonia to flashes of extreme homicidal rage and brutality. Once they have acquired their target, they will chase it endlessly to “end their corruption.” They never forgive, they never forget.


Appearance

Whilst looking like their former race, only one difference can betray their true identity immediately, without any conversation or behavioral patterns: Their eyes have become black, with yellow swirls where their irises normally would be.


Noteworthy Muckrakers

None. Ever.


Standard Muckrakers Racial

Dementation (Racial Passive): You are a Muckraker. You are bloody insane. Your main weapon is inflicting insanity and madness upon others, if only for a limited time.
Pros: Can use Madness Power. (See below) They automatically learn “Muckraker” as a free language.
Cons: Takes an extra 10 damage per level of mastery, people’s Speechcraft, Charisma, and Deceit rolls have an extra 10 points added to them, cannot do Harvesting or any other crafting skill as they require too much focus.


Standard Muckraker Madness Powers

Madness (MAD) is a special skill available only to Muckrakers. There is no Skill Plus for it, but the same tier restrictions as standard skills still apply: You can have up to 50 points in it at level 1, up to 75 at level 12, and up to 100 at level 24. However, the skills gained with 95 Madness can only be used at level 30.


  • 5: 1 MP, Incubus Passion
  • 10: 2 MP
  • 15: 3 MP, The Haunting
  • 20: 4 MP
  • 25: 5 MP, Eyes of Chaos
  • 30: 6 MP
  • 35: 7 MP, Confusion OR Silence the Sane Mind
  • 40: 8 MP
  • 45: 9 MP, Choose ONE: Babble, Devil In the Mind, Kiss of the Moon, Lingering Malaise, The Call
  • 50: 10 MP
  • 55: Choose ONE: Babble, Devil In the Mind, Kiss of the Moon, Lingering Malaise, The Call
  • 60: 11 MP
  • 65: Choose ONE: Enlightenment, Delayed Delirium, Mind of a Killer, Restructure, Wave of Insanity
  • 70: 12 MP
  • 75: Choose ONE: Enlightenment, Delayed Delirium, Mind of a Killer, Restructure, Wave of Insanity
  • 80: 13 MP
  • 85: Choose TWO: Coma, Deny, Hivemind, Personal Scourge
  • 90: 14 MP
  • 95: (Level 30 only) Choose TWO: Blessing of Chaos, Lunatic Eruption, Mass Coma, Touch of the Saints
  • 100: 15 MP


You have, based on your skill level, a certain number of Madness Points to spend on powers. You also have several powers available to you, depending on your skill level. Each day, you regain 1 Madness Point by default, and if you do a 10 paragraph quest, you may regain two Madness Points. The only rewards for this quest are the 2 Madness Points. If you try to use a power when you have no Madness Points or if the power leaves you with zero or less Madness Points, you suffer the effects instead.

Apart from Madness Points, you also have the following limits of power uses in each RP:

  • 4 weak powers per RP
  • 2 mid-level powers per RP
  • 1 powerful... power per RP


Madness is usually rolled against Willpower. Exceptions are skills such as Eyes of Chaos, which affect the Muckraker herself rather than other people.


Standard Power (Default Powers)

Incubus Passion (1 MP): Greatly increases emotions present in the target, allowing them to deal more damage or take less damage (Depending on target’s higher stat- ATK/DEF respectively), but at the cost of lowering the other stat. Raises the higher stat by their level and lowers the opposite stat by the same amount. Has a DL of 1 and counts as a minour action, lasts for three turns. In RP, this lowers their WLP by 10. Lasts for thirty minutes.

  • Unlocks by default with 5 MAD.


The Haunting (2 MP): Ghostly images of whatever frightens the target most fills his vision. There is a 10% chance of the target missing her turn from the fear, lasts three rounds. Has a DL of 3 and counts as a minour action. In RP, act accordingly. Lasts for five minutes.

  • Unlocks by default with 15 MAD.


Eyes of Chaos (3 MP): The voices of insight in the Muckraker’s mind explain what the nature of an item is. 50% success. Upon success, there is a 50% (25% at level 30) chance that the voice is a lie.

  • Unlocks by default with 25 MAD.


  • At 35 Madness, choose one of following two powers:

Confusion (4 MP): The Muckraker confuses her target, placing her into a stupor that mimics alcohol intoxication. Lasts for three turns in battles, lowers the target's AWA by their level (minimum is 0); counts as a minour action. In RP, has the effects of drunkenness; lasts for 30 minutes if successful.

Silence the Sane Mind (4 PM): The Muckraker suppresses part of her target’s mind, leaving them enraged, dazed, or lustful. (Roll for which one.) Lasts for thirty minutes in RP. If lustful is rolled and you RP it as rape, expect Jared to rage.


Advanced Powers I

Gained at 45 and 55 Madness. Choose two only: One at 45 MAD, and one at 55 MAD.


Babble (6 MP): You are able to initiate conversation with any other Muckraker either telepathically or out loud. The MP does not run out until the conversation is finished. Another Muckraker is able to join the conversation with no MP loss for the conversation initiator.

Devil In the Mind (6 MP): The Muckraker removes all inhibitions and social mores from her target, while allowing her target’s impulses to rise to the surface. Has a DL of 2. Lasts for thirty minutes.

Kiss of the Moon (6 MP): The Muckraker inflicts two temporary delusions upon the target (She chooses which two) that last for 30 minutes. Has a DL of 2.

Lingering Malaise (6 MP): The Muckraker inflicts one temporary delusion upon the target (She chooses which one) that lasts for 30 minutes. Has a DL of 1.

The Call (6 MP): The Muckraker summons another Muckraker to her location. The summoned Muckraker is 5 levels lower and counts as an NPC.


Advanced Powers II

Gained at 65 and 75 Madness. Choose two only: One at 65 MAD, and one at 75 MAD.


Enlightenment (7 MP): The Muckraker inflicts a psychic lobotomy upon her target, pacifying her. Has a DL of 4. Permanent on not-important NPCs, lasts for two hours on PC’s, is unusable on important NPC’s (Unless the GM allows it, then it’s up to the GM to dictate how long it lasts for.)

Delayed Delirium (7 MP): Works the same as Lingering Malaise, only it is activated when the Muckraker chooses it to work.

Mind of a Killer (7 MP): The Muckraker converts her target into a cold-blooded killer that is only relieved after one murder. Has a DL of 4. Permanent on not-important NPCs, lasts for twenty-fours on PC’s, is unusable on important NPC’s (Unless the GM allows it)

Restructure (7 MP): The Muckraker changes her target’s Alignment. The target has either her conviction or her virtue changed, and only by one increment. Has a DL of 2; only permanent if the owner of the target wishes the target to remain that way. Otherwise, works for an hour. In battle, 35% chance of working and lasts for three turns.

Wave of Insanity (7 MP): The Muckraker inflicts the same two random Madness Powers upon all enemies in her general vicinity. Has a DL of 3 in RP, 25% success in battle. Lasts for three turns and an hour respectively. Requires Kiss of the Moon to work.


Advanced Powers III

Gained at 85 Madness. Choose two only.


Coma (8 MP): The Muckraker locks her target’s mind into a delusory state and leaves the body catatonic. Has a DL of 5 and is unusable in battle.

Deny (8 MP): The Muckraker denies the existence of an object or a person and is unaffected by it. However, she is also unable to affect the target in any way as well. Has a DL of 4, lasts for 10 minutes or three rounds.

Hivemind (8 MP): As in Enlightenment, but with all enemies in her vicinity. Has a DL of 4. Permanent on not-important NPCs, lasts for two hours on PC’s, is unusable on important NPC’s (Unless the GM allows it). Requires Enlightenment to work.

Personal Scourge (8 MP): The Muckraker deals a steady stream of damage to her target. The damage her target takes is half of her target’s Willpower, once a turn. Has a DL of 1 in battle, lasts for three turns. In RP, lasts for thirty minutes and has a 35% chance of success.


Advanced Powers IV

Gained at level 30, with 95 Madness. Choose two only.


Blessing of Chaos (9 MP): The Muckraker suffers additional insanity. Has a 35% chance of working in battle, and she suffers an additional 45 damage per turn from imagined enemies, but her MP powers' costs are halved and it lasts for three turns. In RP, it has a 50% chance to succeed, and she suffers delusions, hearing voices and seeing objects and people that aren’t there while mishearing and seeing things that are there, but becomes immune to SPC, DEC, and CHA rolls for the time being. Lasts for five minutes.

Lunatic Eruption (9 MP): Same as Wave of Insanity, except the range is greatly increased. (Will explain more when battle system is released once again.) Each Power has a 35% chance of working in battle, DL of 4 in RP. Lasts for three turns and an hour respectively. Requires Wave of Insanity to work.

Mass Coma (9 MP): Same as Coma, except it affects many people in the Muckraker’s vicinity. Has a DL of 6 and unusable in battle.

Touch of the Saints (9 MP): The Muckraker cures an individual of his or her derangements and malaises. Only usable with the owner’s permission. 100% chance of success, unless the character’s owner says no.


Abyssal Muckrakers Racial

Abyssal Muckrakers are a new spawn of Muckrakers, formed by a Child of Nyogtha. They are used to guard sacred temples and artifacts, as well as assassins.


Abyssal Dementation (Racial Passive): You are a Muckraker. You are bloody insane. Your main weapon is inflicting insanity and madness upon others, if only for a limited time.
Pros: Can use Madness Power. (See below) Capped at 50 MAD. Physically stronger than original Muckrakers. At level 15, they can go on 50 paragraph quest to give a + to either Strength or Athletics. All techniques they use with the melee tag deal an extra 10 dmg plm. They automatically learn “Muckraker” as a free language.
Cons: People’s Speechcraft, Charisma, and Deceit rolls have an extra 10 points added to them, cannot do Harvesting or any other crafting skill as they require too much focus. They have an automatic – in Charisma. All techniques done to them with an energy tag deal an extra 10 dmg plm. They are capped at 50 MAD.


Abyssal Muckraker Madness Powers

Madness (MAD) is a special skill available only to Muckrakers. There is no Skill Plus for it, and Abyssal Muckrakers can only have up to 50 points in it.

Starting immediately, you have five powers available to you.

  • 5: 1 MP, Incubus Passion
  • 10: 2 MP
  • 15: 3 MP, The Haunting
  • 20: 4 MP
  • 25: 5 MP, Eyes of Chaos
  • 30: 6 MP
  • 35: 7 MP, Confusion OR Silence the Sane Mind
  • 40: 8 MP
  • 45: 9 MP, Choose ONE: Babble, Devil In the Mind, Kiss of the Moon, Lingering Malaise, The Call
  • 50: 10 MP


You have, based on your skill level, a certain number of Madness Points to spend on powers. You also have several powers available to you, depending on your skill level. Each day, you regain 1 Madness Point by default, and if you do a 10 paragraph quest, you may regain two Madness Points. The only rewards for this quest are the 2 Madness Points. If you try to use a power when you have no Madness Points or if the power leaves you with zero or less Madness Points, you suffer the effects instead.

Apart from Madness Points, you also have the following limits of power uses in each RP:

  • 4 weak powers per RP
  • 1 mid-level power per RP


Madness is usually rolled against Willpower. Exceptions are skills such as Eyes of Chaos, which affect the Muckraker herself rather than other people.


Standard Power (Default Powers)

Incubus Passion (1 MP): Greatly increases emotions present in the target, allowing them to deal more damage or take less damage (Depending on target’s higher stat- ATK/DEF respectively), but at the cost of lowering the other stat. Raises the higher stat by their level and lowers the opposite stat by the same amount. Has a DL of 1 and counts as a minour action, lasts for three turns. In RP, this lowers their WLP by 10. Lasts for thirty minutes.

  • Unlocks by default with 5 MAD.


The Haunting (2 MP): Ghostly images of whatever frightens the target most fills his vision. There is a 10% chance of the target missing her turn from the fear, lasts three rounds. Has a DL of 3 and counts as a minour action. In RP, act accordingly. Lasts for five minutes.

  • Unlocks by default with 15 MAD.


Eyes of Chaos (3 MP): The voices of insight in the Muckraker’s mind explain what the nature of an item is. 50% success. Upon success, there is a 50% (25% at level 30) chance that the voice is a lie.

  • Unlocks by default with 25 MAD.


  • At 35 Madness, choose one of following two powers:

Confusion (4 MP): The Muckraker confuses her target, placing her into a stupor that mimics alcohol intoxication. Lasts for three turns in battles, lowers the target's AWA by their level (minimum is 0); counts as a minour action. In RP, has the effects of drunkenness; lasts for 30 minutes if successful.

Silence the Sane Mind (4 PM): The Muckraker suppresses part of her target’s mind, leaving them enraged, dazed, or lustful. (Roll for which one.) Lasts for thirty minutes in RP. If lustful is rolled and you RP it as rape, expect Jared to rage.


Advanced Powers I

Gained at 45 Madness. Choose one only.


Babble (6 MP): You are able to initiate conversation with any other Muckraker either telepathically or out loud. The MP does not run out until the conversation is finished. Another Muckraker is able to join the conversation with no MP loss for the conversation initiator.

Devil In the Mind (6 MP): The Muckraker removes all inhibitions and social mores from her target, while allowing her target’s impulses to rise to the surface. Has a DL of 2. Lasts for thirty minutes.

Kiss of the Moon (6 MP): The Muckraker inflicts two temporary delusions upon the target (She chooses which two) that last for 30 minutes. Has a DL of 2.

Lingering Malaise (6 MP): The Muckraker inflicts one temporary delusion upon the target (She chooses which one) that lasts for 30 minutes. Has a DL of 1.

The Call (6 MP): The Muckraker summons another Muckraker to her location. The summoned Muckraker is 5 levels lower and counts as an NPC.