Unique Passives
Unique Passives are special passives that are created by the player to uniquely suit their character. These must be approved by any one Staff member plus any one other member (Staff or not) before they are made official. Removing these after approval takes two Staff votes.
Purchasing a Unique Passive under the EXP Buy system costs 200 Points. You unlock the ability to purchase one Unique at level 10, a second at level 20, and a third at level 30. In additon, Centurions start with an extra Unique for free at level 1.
The general rule for making these when you're not sure what is or isn't allowed is to make them as good as you want, and Staff will help trim them down from there to become fair. Or, for a better example, try to keep them to about the strength of a Tier 2 or 3 Universal Passive.
Core Rules |
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Basics: Affinity • Alignment • Experience Gains • Level • Races • Skills (Skill +) |
Battle: Actions • Awakening (Overload) • Battle Penalties • Battle Tables • Range • Reactions • Status Effects (Broken Limb • Crippled) • Techniques |
Items: Accessories • Armor • Equipment Upgrades • Keystones • Legendary Lore Items • Misc Items • Shops • Weapons |
Misc: Affection • Day and Night • Death • Flight • Knowledges • Languages • Rare Effects • RP Combat • Traits • Unique Passives • Universal Passives |