Security
Overview
Security was a Skill which existed until the start of Epic v5. It was removed due to ist lack of use by players, and its functions were moved to other skills, such as Stealth.
Former Overview
With your skills in Security, you can disarm traps/bombs and open various kinds of locks. Bombs, claymores, locks, etc. all have Awareness in the sense that they are more difficult to disarm/disable/etc. This "Awareness" is determined by the acting GM/Owner/Ref. You then roll 1d100 and add your Security, which is compared against a target number (which may itself be a roll) to determine whether or not you succeed.
Stealing
If you have reasonably high Security, you can steal from other characters or NPCs. Determine how many credits you wish to steal, and then roll a 1d100. Add your Security to the sum. If you roll equal to or greater than the number of credits you wish to steal, then you succeed.
Anyone within five feet of you (including the target) has a chance of noticing a pickpocket attempt, whether or not it was successful. They must roll a 1d100 and then add their Awareness. If their sum matches or beats your Security roll, then they notice.
You may also pickpocket items from a backpack freely.
If a character is unconscious or otherwise incapable of moving, you can actually take their backpack without needing to roll. However, you can only carry one backpack at a time, so you have to discard your own if you're presently carrying one.
Modifiers
There are a number of things that can affect the success rate of Security rolls. Acting GM/Owner/Ref can choose to add a penalty or bonus depending on circumstances that are left up to their judgment.
- Distraction: If someone is facing away from you, then they suffer a -15 penalty to their Awareness roll to detect you.
- High Stakes: If you're attempting to steal at least half of the amount of money that someone carries, then they gain a +25 bonus on their Awareness roll to detect you.
- Unaware: If you are currently Stealthed against an individual, then they suffer a -15 penalty to their Awareness roll to detect you.
The Security Plus
The + in Security effectively raises your Security skill by 25 when making checks.
NPCs With the Security Plus
- None
Skills |
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Physical: Athletics • Stealth • Strength |
Mental: Awareness • Harvesting • Perception • Willpower |
Social: Charisma • Deceit • Speechcraft |
Craft: Blacksmithing • Chemistry • Enchantment • Engineering • Gunsmithing |
Special: Angelic Runes • Infernal Runes |