Forsaken Lands
Title | Forsaken Lands |
---|---|
Number | 4 Quests Total, 1 Mini-Quest, & 1 Boss |
Date | * Q1: 11 & 12 February 2013 * Q2: 19 February 2013 * Q3: 25 February 2013 * Q3.5: 4 March 2013 * Boss: 5 March 2013 * Q4: 11 March 2013 |
Players | Tyler (GM), DS, Aaron, Nick, Isabel, Daniel (Q2 - Q3, Boss, Q4), Steve (Q2) |
Characters | Adrien, Iana, Nathan, Enos, Cordelia (Q2 - Q3, Boss, Q4), Michael (Q2), Captain Ahab (NPC, played by Isabel and Tyler) (Q1 - Q2, Q4), Xol'eth (NPC) (Q1, Q4), John (NPC) (Q2, Q4), Nuke (NPC) (Q3, Cameo Q3.5, Q4), Groven (NPC) (Q3, Q4), Kri-Yut (NPC) (Q3, Q3.5, Boss, Q4), Marcus (NPC) (Q3.5, Boss, Q4), Hank (NPC) (Q3.5, Boss, Q4) |
Setting | * Q1 - Q2, Q4: South Seas, Alibaas, Disparatus * Q1: Alexandria, Alibaas, Disparatus * Q3, Q3.5, Boss, Q4: Military Base, Svaldon, Disparatus |
Timeline Summary
Backstory
In the wake of the Two Year Gap, something that became quickly apparent was that at some point during the lost time, the few small islands in the South Seas of Alibaas were deemed unsafe for habitation. What was much less clear was why. Government investigations turned up little in terms of answers, and most refused to comment on the state of the area other than it being unsafe.
The little that leaked out has been since marred and mixed in among the piles of false rumors, to the point that all the public knows for sure is that most people who have travelled there haven't lived to tell the tale. In time, people agreed to just leave the area alone.
Help me.
It started as a dream you had at the end of January. You would've forgotten about it if you hadn't had the dream again a few nights later. And then again after that. In time, you started hearing it even when you were awake. It was becoming almost constant.
The dream was a small voice, crying out for help. You didn't quite know why, but you just knew it was crying out from somewhere in the South Seas. You also knew the only way to shut it up was to seek it out. And so, it was settled. For the sake of your sanity (or the little you already had, in the case of some of you), you made plans to travel to the southern Alibaas city of Alexandria, and from there take a boat to the South Seas.
Quest 1 - The Unhelpful Ghost
On 11 February 2325, Iana, Nathan, Enos, and Adrien meet up in Alexandria, where they take a boat with Captain Ahab to the voice's island. They find it devoid of all animal life, and upon investigation discover not only post-Gap presence of the Svaldic military, but also signifigant evidence of Keystone activity, despite the current Keystone abilities only having been awakened less than a year ago. They soon find a large crater that the Svalds dug a tunnel into. This leads into a cavern filled with dangerous Keystones, and Xol'eth's Ghost, the being who contacted them. It acts extremely unhelpful, but tells them its body was taken for study by the Svalds. The group leaves, and investigates a second town on the island, finding a massive hole in the town.
Quest 2 - John Vanishes at the End
Cordelia comes crashing down next to the South Seas group, and their Jeep is stolen by a one-armed man named John, who says he keeps blacking out. They return to the pit to find Michael Azrael climbing out of it, confused. John vanishes, and they decend into the pit. The group is ambushed by a mutated person with a dangerous Keystone in its chest, whom they team up to defeat, with Iana decapitating it for good measure. They discover an abandoned drill car and a new jeep, along with notes leading them to the likely location the ghost's body was taken. As they start heading back, the headless beast returns and chases them. They find John again and pull him aboard as they return to Ahab's ship, although he promptly disappears again. They return to Alexandria for a few drinks, planning to deal with the Svaldon situation later.
Quest 3 - Iana's Time Paradox
On the 25th, Sergeant Nuke Kennington helps Iana, Enos, Adrien, Nate, and Cordelia get into the base the ghost's body is being kept at by using false names and faking papers that they were transfers from the Davenfield base to help with the corrupted Keystone research. They're briefed by Commander David Groven, and shown the corrupt Keystones. They explore the base, eventually finding a lead that takes them to Storage 4B, where they discover the box containing Kri-Yut. Nate relays the story Isaac told him about Kri-Yut, and Cordelia reads papers on it. After a bout of paranoia, they decide to deal with it later, but Iana keeps an eye out. She catches Nuke under Kri-Yut's manipulation and uses Sleeping Draught on him. They continue along and discover the room with the ghost's body, realizing it's a Gurivian.
Quest 3.5 - Dice Powered Trainwreck
Cordelia and Enos head back to check on Kri-Yut and make sure no one has taken its box, when Kri-Yut manipulates Enos to knock out Cordelia and take the box to the Gurivian body. Adrien, Nate, and Iana lift the Gurivian and take it to the elevator as Enos catches up to them. They stop him, but Kri-Yut manipulates Nate's rage to convince him to open the box for a battle. Kri-Yut takes possession of the Gurivian body as two soldiers arrive to aid the group.
Boss - Kri-Yut Gets Chaos Dunked
Cordelia stumbles back to the group as the battle begins. Iana hammers Kri-Yut with bullets as Nate knocks it into the elevator. Cordelia shattered open the elevator floor, forcing Kri-Yut to hold itself aloft. Kri-Yut attempts a mental attack on the group, which backfires. Everyone keeps attacking it, one of the soldiers tossing Enos a Philter of Godspeed which does not help him ever. Pissed off at Nate, Kri-Yut attempts to kill him with a single blast of energy. Nate leaps right through it, uppercutting it into the ceiling and destroying the elevator in a firey explosion as he loses consciousness.
Quest 4 - The World's Strongest Rat
The soldiers and Adrien help take Nate to the medical ward, Iana taking Nuke along with them and leaving him to sleep there as the doctors awaken Nate. The group follows the soldiers to the third floor (Nate via a monitor), where they discover that Kri-Yut, outside of a body, is attempting to access the corrupt Keystones. Enos grabs a test rat which scientists forcibly bonded to a Keystone and tosses it in. Kri-Yut takes the body and attempts to consume the Keystones, resulting in it likely being destroyed like the others who touched them. The group retrieves Xol'eth's body via trolley, and Iana uses her full Fallen Angel Ascension to scare Groven and his soldiers into not pursuing them as Captain Ahab drives them off back to Alibaas.
The next day, Captain Ahab takes the group back to the South Seas, where they return Xol'eth's body to it. It thanks them, explaining its situation and thanking them. It offers to return the favor when any of them need it, and it returns to its people. The group finds John again and goes back to the boat for drinks, heading home.
Notes
- First appearances of Iana, Xol'eth, John Brie, Nuke Kennington, Marcus Grannen, and Hank Milford.
- Quest 2 is the last RP featuring Steve.
- Quest 2 is the last appearance of Michael/Streea.
- Due to confusion between Tyler and Aaron, the pair both thought two completely different things were happening in regards to Nuke and Iana at the end of Quest 3. Because of this, Quest 3.5 was held the day before the boss, to fix the issues which arose from this confusion.