Eurocids

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Name Eurocid
Classification Mortal
Age Expectancy Unknown
Average Height Varies
Average Weight Unknown
Body Corrupt
Spirit Corrupt
Soul Unknown
Preferred Weapons Claws, Psychic Energy
Owner Greg


Overview

The eurocid is a parasite originating on the planet Eurydice which can only thrive by hijacking the complicated nervous systems of sentient life forms. The creature then feeds on Keystone energy until it evolves into a form powerful enough to fully dominate the host. A "early stage" Eurocid provides no special attributes to the race it infects. However, any keystones absorbed by the vector are instantly consumed by the parasite.

Eurocids have somewhat of a hivemind, and can feel the presence of other Eurocids in its vicinity. When mature enough, this sense grows enough that they can communicate with each other in this way.

Eurocids are only available as an NPC race, but have a playable cousin race known as Euromortis.


Racial Passives (NPC Only)

Plague Deformation (Racial Passive): The second stage in the eurocid's life, it begins to create new cells within the hosts body. This is at first undetectable, but can quickly become uncomfortable and apparent as a huge swollen area on the hosts body, almost tumor like, as all forms of tissue are grown right from the vectors flesh; to include bone, muscle, skin, and organ tissue. At this point, the Eurocid can implement near total control over the vector's body for short periods of time.
Positives: Only the destruction of a vectors brain can completely destroy a Eurocid. If not properly dealt with, the eurocid can sometimes reanimate the host even after death.


Abomination (Racial Passive): The third stage in the eurocid's life, cells burst forth from the vectors body and begins to form the basic outline of a more powerful version of their race. Whether human, thuwadian, or any other normal race, the Eurocid creatures a monstrous version of the vector that grows directly from their body. As the eurocid creates a new, better version of each part of the vectors body, the vectors body is used less and less. This is more of an in between stage to perfection, but already the parasite can demonstrate new powers.
Positives: Same as Plague Deformation. +10 Strength skill, +15 Defense. This Eurocid has the ability to manipulate other vectors, besides its own, remotely; given an early stage parasite has synchronized with most of the vector's nervous system.


Lost Race (Racial Passive): Once all parts of the original host body is replaced with stronger, faster, and more durable parts of various sorts, the Eurocid begins the slow, agonizing process of absorbing the vector into its body. Most Eurocids make sure to produce a body large enough to fit its vector comfortably within its rib cage. A complicated system of feeding and breathing tubes sustain the vector within the parasites body. Regardless of their stage of evolution, they cannot produce the necessary nerve bundles and cerebral portions of a sentient creature to sustain itself without the vector.
Positives: Same as Abomination. +3 Awakening points. Can survive any environment, including deep under water and the vacuum of space for short times. They gain an additional 50 hitpoints per level and this is retroactive.