Broken Limb

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Broken Limb is a special Status Effect where a character severely injures or loses a limb, most commonly from breaking it. While GMs can inflict this in RP under certain circumstances, most commonly it's inflicted through self-induced kickbacks for Techniques and Awakening.

When Broken Limb is inflicted, unless the GM or some other effect specifies which limb is broken, the limb is rolled randomly with a 1d2 to determine if it's an arm (1) or a leg (2). If both of one limb type are broken and you recieve broken limb again, the other limb type automatically is selected. If all four limbs are broken, you cannot use any techniques or an awakening which would cause Broken Limb.

An arm lowers ATK by 25% and restricts weapon choice, as you cannot dual-wield or use a two-handed weapon with one arm. With both arms gone, you can't attack. A leg lowers SPD by 25% and halves movement range (rounded down) for both Move and Run. With both legs gone, you can't move or dodge.

This effect lasts for two weeks (14 days) without treatment. If treated by someone with Medicine II or III, this time is reduced to five days. The limb can also be replaced with a Prosthetic by someone with Medicine II or III, reducing this time to three days. Prosthetics which are broken can only be healed through repair instead of healing automatically.


Core Rules
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Battle: ActionsAwakening (Overload) • Battle PenaltiesBattle TablesRangeReactionsStatus Effects (Broken LimbCrippled) • Techniques
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