Alignment

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Overview

Alignment in Epic is determined by the combination of two different factors of a character’s personality: Convention and Virtue. A character’s Convention refers to how they act in casual situations, and how they go about observing their virtue. A character’s virtue refers to their place on the moral spectrum. To determine your character’s alignment, choose one convention and one virtue. If for any reason you are confused about what your character’s alignment would be or if a certain action would be permitted, please direct your questions to an owner rather than just trying your best to come up it yourself.


Convention

Convention can most be succinctly summarized as your character’s methods. It is independent of morality, and produces slightly different characters depending upon the Virtue it is connected to. Choose only one. Remember that the line drawn between each convention is generally drawn at what your character will resort to rather than what they will not, and they are listed in descending order from most rigid to least.

Lawful

A lawful character follows a set code or laws, not necessarily related to any particular organization or government. A lawful character will not violate their personal code, but their personal code can range anywhere from Bushido to OCD.

Passive

A passive character generally acts in logical ways, always keeping their long term goals in sight. Of all the conventions, they are often capable of making the most difficult decisions or sacrifices. However, they are not able to act outside of their virtue without changing alignment for a cause. A passive character often knows when it’s better to live to fight another day or avoid getting directly involved.

Chaotic

A chaotic character generally acts on their whims above all else. They may be unpredictable. They follow no set code, adapting to the situation.


Virtue

A character’s virtue is their place on the moral spectrum. It is decided upon what your character Is capable of resorting to, not necessarily what they are doing constantly. Between each virtue there is a line that cannot be crossed without changing alignment, and it is drawn at doing anything in direct opposition with the description of your alignment. If you are confused, please contact a staff member.

Good

Good characters will generally act to protect the lives and livelihoods of others. Self-sacrifice, contrary to Mary Sue-mythology, is not a given.

Neutral

Neutral characters will generally act in the best interest of one person or group, whether it be themselves, their family/friends, a country, or organization of some kind. They are not afraid to get their hands dirty, but will stop short of killing people that they don’t hate or do not have to kill.

Evil

Evil characters will generally act in ways that harm others physically or mentally, without justification. The motivation or goal can exist anywhere on a very wide spectrum of ideals. Even a man who kills, harms, or extorts the wrong people in the name of God would be doing the work of evil.


Breaking Alignment

Alignment is intended as a guide, not an absolute rule. A character can act outside of their alignment if they have a good reason to do so. If a character starts acting out of alignment without a good reason, they should be warned not to do so. If a character continues to act out of their alignment, or acts severely out of their alignment, the character's alignment will be changed.


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